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Hey all :).
I decided I'd right up a small guide to Wired. A lot of you may already know most of what I will be mentioning but it's mainly for those who are 'wired beginners' and have a limited knowledge of Wired, how it works and its functions and possibilities. Hopefully this guide will be useful to these people :D. If you have any further queries or even suggestions, just post them in a reply :).
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Name: WIRED Trigger: At Set Time
Function: After the timer has been reset, this will cause the effects to trigger only at a particular time. This time can currently be set as anything from 0.5s - 600s.
Example: After the trigger reset, a gate will close after 15 seconds.
Name: WIRED Trigger: User Enters Room
Function: As a user enters a room, they trigger off the effects stacked with this trigger.
Example: When a user enters the room, they teleport to another position. This is as if you've moved the door of the room to somewhere else!
Name: WIRED Trigger: Game Ends
Function: When a game ends, an effect or effects will be triggered.
Example: For example, when a game of Freeze ends, the gates will automatically open for more people.
Name: WIRED Trigger: Game Starts
Function: When a game begins, an effect or effects will be triggered.
Example: For example, when a game of Battle Banzai begins, all of the obstacles suddenly appear.
Name: WIRED Trigger: Repeat Effect
Function: Every x amount of seconds, the effects will be triggered. The x seconds can be set as anything from 0.5s - 60s.
Example: Every 20 seconds, the chairs in the room will move.
Name: WIRED Trigger: User Says Keyword
Function: When any user or a particular user says a keyword or phrase, an effect will be trigger.
Example: In my Fireworks room, when I say 'firework!' the firework display will begin.
Name: WIRED Trigger: Score Is Achieved
Function: When a set score is achieved, something will be triggered off.
Example: When a team reaches 10 points, an extra 50 points will be added on.
Name: WIRED Trigger: Furni State Is Changed
Function: When the state of a furni is changed (a furni has been double clicked and therefore changed) the effects will trigger.
Example: When one gate is opened by someone with rights, every other gate opens with it.
Name: WIRED Trigger: User Walks Off Furni
Function: When a user walks off a particular piece of furniture, this creates a trigger.
Example: If you walk off a rug, you teleport back on to it!
Name: WIRED Trigger: User Walks On Furni
Function: When a user walks on a particular piece of furniture, this creates a trigger.
Example: If you walk on a rug, you teleport back off it!
Name: WIRED Effect: Give Points
Function: When triggered, points will be given out.
Example: When someone steps on a tile, their team gets 50 points.
Name: WIRED Effect: Match Furni to Position & State
Function: When triggered, furni will match a set position and state.
Example: When someone stands on a rug, the spotlights turn on.
Name: WIRED Effect: Move And Rotate Furni
Function: When triggered, selected furniture will move and/or rotate.
Example: When someone steps on an arrow plate, the ball will move in that direction.
Name: WIRED Effect: Time Reset
Function: When triggered, all timer-dependent Wired will be reset.
Example: When someone says a keyword or phrase, the timers reset!
Name: WIRED Effect: Show Message
Function: When triggered, a message will be shown.
Example: When someone enters a room, they see a message displayed to them.
Name: WIRED Effect: Teleport To Furni
Function: When triggered, a user will teleport to a furni.
Example: When someone enters the room, they teleport to another spot - as if the door moved!
Name: WIRED Effect: Toggle Furni State
Function: When triggered, selected furniture will have its state toggled.
Example: When someone steps on a color tile, a gate will switch between opened/closed.
Name: WIRED Condition: Furni has users
Function: The stack will not be triggered unless selected furniture has users.
Example: The gate will not open until someone is standing on each of the 3 tiles.
Name: WIRED Condition: Furni States And Positions Match
Function: The stack will not be triggered unless selected furniture states and positions match.
Example: A user can not teleport until selected furniture is in a stated position.
Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Function: The stack will not be triggered unless 'less than x secs' has elapsed since timer reset.
Example: You have only 20 seconds to get from one side of the maze to the other.
Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Function: The stack will not be triggered unless 'more than x secs' has elapsed since timer reset.
Example: You must wait a particular length of time until you can trigger the stack.
Name: WIRED Condition: Triggering User Is On Furni
Function: The stack will not be triggered unless the triggering user is on selected furniture.
Example: The user triggering the stack must be on a particular piece of furniture.
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Enjoy :). I know it's only the basic information!
Thread closed by Jordan (Forum Super Moderator): Due to 2 year bump