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  1. #1
    Join Date
    Feb 2008
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    London, UK
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    Habbo
    Mr-Trainor

    Latest Awards:

    Smile (GUIDE) Wired Furniture

    -removes banner because I included 1 too many images :(

    Hey all :).
    I decided I'd right up a small guide to Wired. A lot of you may already know most of what I will be mentioning but it's mainly for those who are 'wired beginners' and have a limited knowledge of Wired, how it works and its functions and possibilities. Hopefully this guide will be useful to these people :D. If you have any further queries or even suggestions, just post them in a reply :).


    ----------------------------------------------------------------------------------------------------



    Name: WIRED Trigger: At Set Time
    Function: After the timer has been reset, this will cause the effects to trigger only at a particular time. This time can currently be set as anything from 0.5s - 600s.
    Example: After the trigger reset, a gate will close after 15 seconds.


    Name: WIRED Trigger: User Enters Room
    Function: As a user enters a room, they trigger off the effects stacked with this trigger.
    Example: When a user enters the room, they teleport to another position. This is as if you've moved the door of the room to somewhere else!


    Name: WIRED Trigger: Game Ends
    Function: When a game ends, an effect or effects will be triggered.
    Example: For example, when a game of Freeze ends, the gates will automatically open for more people.


    Name: WIRED Trigger: Game Starts
    Function: When a game begins, an effect or effects will be triggered.
    Example: For example, when a game of Battle Banzai begins, all of the obstacles suddenly appear.


    Name: WIRED Trigger: Repeat Effect
    Function: Every x amount of seconds, the effects will be triggered. The x seconds can be set as anything from 0.5s - 60s.
    Example: Every 20 seconds, the chairs in the room will move.


    Name: WIRED Trigger: User Says Keyword
    Function: When any user or a particular user says a keyword or phrase, an effect will be trigger.
    Example: In my Fireworks room, when I say 'firework!' the firework display will begin.


    Name: WIRED Trigger: Score Is Achieved
    Function: When a set score is achieved, something will be triggered off.
    Example: When a team reaches 10 points, an extra 50 points will be added on.


    Name: WIRED Trigger: Furni State Is Changed
    Function: When the state of a furni is changed (a furni has been double clicked and therefore changed) the effects will trigger.
    Example: When one gate is opened by someone with rights, every other gate opens with it.


    Name: WIRED Trigger: User Walks Off Furni
    Function: When a user walks off a particular piece of furniture, this creates a trigger.
    Example: If you walk off a rug, you teleport back on to it!


    Name: WIRED Trigger: User Walks On Furni
    Function: When a user walks on a particular piece of furniture, this creates a trigger.
    Example: If you walk on a rug, you teleport back off it!




    Name: WIRED Effect: Give Points
    Function: When triggered, points will be given out.
    Example: When someone steps on a tile, their team gets 50 points.


    Name: WIRED Effect: Match Furni to Position & State
    Function: When triggered, furni will match a set position and state.
    Example: When someone stands on a rug, the spotlights turn on.


    Name: WIRED Effect: Move And Rotate Furni
    Function: When triggered, selected furniture will move and/or rotate.
    Example: When someone steps on an arrow plate, the ball will move in that direction.


    Name: WIRED Effect: Time Reset
    Function: When triggered, all timer-dependent Wired will be reset.
    Example: When someone says a keyword or phrase, the timers reset!


    Name: WIRED Effect: Show Message
    Function: When triggered, a message will be shown.
    Example: When someone enters a room, they see a message displayed to them.


    Name: WIRED Effect: Teleport To Furni
    Function: When triggered, a user will teleport to a furni.
    Example: When someone enters the room, they teleport to another spot - as if the door moved!


    Name: WIRED Effect: Toggle Furni State
    Function: When triggered, selected furniture will have its state toggled.
    Example: When someone steps on a color tile, a gate will switch between opened/closed.




    Name: WIRED Condition: Furni has users
    Function: The stack will not be triggered unless selected furniture has users.
    Example: The gate will not open until someone is standing on each of the 3 tiles.


    Name: WIRED Condition: Furni States And Positions Match
    Function: The stack will not be triggered unless selected furniture states and positions match.
    Example: A user can not teleport until selected furniture is in a stated position.


    Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
    Function: The stack will not be triggered unless 'less than x secs' has elapsed since timer reset.
    Example: You have only 20 seconds to get from one side of the maze to the other.


    Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset
    Function: The stack will not be triggered unless 'more than x secs' has elapsed since timer reset.
    Example: You must wait a particular length of time until you can trigger the stack.


    Name: WIRED Condition: Triggering User Is On Furni
    Function: The stack will not be triggered unless the triggering user is on selected furniture.
    Example: The user triggering the stack must be on a particular piece of furniture.

    ----------------------------------------------------------------------------------------------------

    Enjoy :). I know it's only the basic information!

    moderator alert Thread closed by Jordan (Forum Super Moderator): Due to 2 year bump
    Last edited by Jordan; 23-12-2012 at 10:46 AM.

    Not online very often
    +3

  2. #2
    Join Date
    Dec 2008
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    Habbo
    J25T

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    Default

    Nice tutorial Luke, should be stuck
    Love the use of all the images

  3. #3
    Join Date
    Feb 2010
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    Default

    Nice tutorial. As you have just shown what I need for my wired thing .

  4. #4
    Join Date
    May 2008
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    Nottingham
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    Habbo
    AidenFTW24

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    Default

    Amazing guide luke well done!

    I believe that is a fantastic post and i owe you +rep for that (cant issue atm .)
    Anyway; thread Stuck .

  5. #5
    Join Date
    Nov 2006
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    Ireland
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    Habbo
    Eoin247

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    Default

    Great guide Luke. +Rep

    It will be really handy for people who don't know much about wired.
    Bonjour, la noirceur, mon vieil ami
    Je suis venu te reparler
    Car une vision piétinante doucement
    A laissé ses graines lorsque je dormais
    Et la vision
    Qui était plantée dans mon cerveau
    Demeure toujours
    Parmi le son du silence


  6. #6
    Join Date
    Feb 2008
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    Habbo
    BlackSpoons

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    Default

    This is a great guide and is very helpful as some of those WIRED's can be confusing.

  7. #7
    Join Date
    Oct 2006
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    Zak

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    Default

    Very good dude, good especially for a newbie or someone returning back to Habbo after a long break. Wish I'd had found it a few weeks ago, would've helped a lot !

  8. #8
    Join Date
    Jan 2009
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    Oxford
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    Habbo
    orientalframe?

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    Default

    Lol Luke nice guide! Though I still don't get it - i'm a bit of a dumb peanut

  9. #9
    Join Date
    Sep 2010
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    Habbo
    Zuth

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    Default

    Very nice!

    RIP Grandad - Click here to see my Dads Subaru Impreza WRX STI in action!


  10. #10
    Join Date
    Apr 2008
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    Earth
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    Habbo
    Ajthedragon

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    Default

    Have far too much time on your hands luke.

    Good guide.
    One for the road. :rolleyes:

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