PDA

View Full Version : [Technical Information]



Mitch4?
24-06-2006, 12:00 AM
How a Roller Coaster Moves

If you need to know how a roller coaster moves, then you could go out and buy a rather large text book, and, upon memorizing the contents, you would be sufficiently prepared to undertake a Phd in Mechanics.
However, we don't all appreciate being forced to read through a dull textbook, and since some of you reading this will have been sent here by your physics teacher, than we can only try to dumb it down, and dare we say, make it interesting...
So, the roller coaster... You've probably seen one, you may have ridden one, you may be scared of riding them, you may be obsessed with them... Whatever your opinion of the theme park's greatest asset, one thing will always remain constant: on this planet and in this dimension, at least, the rollercoaster moves as a result of gravity.
When Sir Isaac Newton felt the kiss of an apple to the noggin for the last time before he realised it was gravity that was allowing his little green chums to merrily travel downwards from the heavens and onto his awaiting head, little did he know that he was opening the door to a competitive industry fueled by his discovery.
A roller coaster moves in the same way a marble would roll down a slanted surface. The marble rolls because it has Gravitational Potential Energy.

Potential Energy is gathered by an object as it moves upwards, or away from, the earth. With a roller coaster, this is acheived by pulling the train up a lift hill to the coaster's highest point. As it moves higher, it has more potential to fall to earth, increasing its Kinetic Energy. Kinetic Energy is gathered as an object falls. There's a transfer of Potential Energy to Kinetic Energy as the roller coaster train leaves the top of the lift hill and enters the first drop. The more G.P.E the train has (the higher the lift hill is), then the more K.E. it will have at the bottom of the drop. This Kinetic Energy at the bottom of the drop will determine how long the ride can last for, and what elements (such as inversions or hills) the train can go through.
The ride is over, theoretically, when there is too little energy left, and the ride becomes too slow to provide sufficient thrills for its riders. However, designers almost always "cut the ride short" using brakes, due to cost, space, or capacity issues.

Hills & Drops

The roller coaster train, having traveled down the first drop, now has a load of Kinetic Energy. There are a number of situations that could then take place.
Situation 1: Flat Straight Track
What a boring roller coaster this would make, but it illustrates a point. If the track after the first drop was completely flat and straight... then the Kinetic Energy would, theoretically, allow the train to continue moving forever, as energy does not disapear. In the real world, however, air resistance and friction between the wheels and the track cause the kinetic energy to be converted away, and thus eventually the train will stop.
Situation 2: A Hill of Equal Height to the First Drop
Another dull coaster, but this one would make the news as it is destined to get stuck. As the train speeds down the first drop, bottoms out and rises up the second hill, the train would roll back. Even though, theoretically, the train has the kinetic energy to get up the same size hill as the first drop, much of this will be lost due to friction and air resistance. As a result, the train would only make it about 3/4 of the way up the second hill before it rolls back down.
Situation 3: A Hill of Less Height than the First Drop
Now the train will have enough energy to get over the second hill, provided the hill is low enough to take into account the train style and weight, and continue onwards.

G-Forces

There are three forces that can be felt when riding a roller coaster, and keeping these within safe values is a vital skill for roller coaster designers.
These forces are known as "G's". A G stands for Gravity, and the number in front of it represents how many times the force of gravity is felt at a particular point. The standard is 1G - everybody experiences 1G in everyday life. An example of multiple G's, 4G's states that, at that point in the ride, the person feeling 4G's is feeling four times the force of Gravity. Put into simpler terms, if that person weighed 100 lbs. while standing normally, they would weigh 400 pounds at the 4G point of the ride.
Positive G
Positive G-Force occurs at the bottom of a drop as the train wants to continue moving in one direction, but the track is forcing it into the opposite direction. This can happen when pulling up at the bottom of a drop, or when going around a banked corner. The sharpness of this change from going down to going up determines the positive G. On Oblivion at Alton Towers, as the train pulls back up from the vertical drop, a massive 4.5G is exerted on riders for a brief moment.
Negative G
Negative G is found at the top of hills and occurs when a train crests a hill at speed, or suddenly dips sharply downwards. Negative G is the most fun G-Force, but it is also the most dangerous. The G forces between 0 and 1 (but less than 1) G's are also often considered negative-G's. This is because at anything less than 1G, your body will experience a slight variation of the "floating" sensation you feel when you experience actual negative G's. It should be noted that the G's between 0-1 are only considered "negative-G's" in the coaster enthusiast world - in almost all official companies and industries, a true "negative-G" is only one that is less than 0G's.
Lateral G
Lateral G-Force occurs when a train goes around an un-banked corner, or a corner not banked far enough. Riders bodies are jerked sideways and this is why Wild Mouse rides are so painful. Most high speed roller coasters will have banked corners, which prevent or lessen lateral G and convert it to positive G.
Linear G
Linear G is found during a coaster that launches in a straight line very quickly. Linear G-Force is fun, and the limit has not yet been reached on a roller coaster. Kingda Ka exerts high linear G as it accelerates from 0 to 128mph in less than 3 seconds. Linear G is what pushes against your face during high-speed launches (not to be confused with the air that you are being launched into).
Human Tolerance and Safe Limits
Positive G Head to Foot is denoted by +gz
Negative G Foot to Head is denoted -gz
Linear G Chest to Back is denoted +gx
Linear G Back to Chest is denoted -gx
Lateral G Right to Left is denoted +gy
Lateral G Left to Right is denoted -gyThe tolerance levels are taken fromPaul M. D's "Bioastronautics Data Book,"
NASA SP-3006, 1964
"G Tolerance in 4 vectors".
Positive G-Force Tolerance
The human body can usually tolerate about +9gz with the aid of a protective suit.
Positive G-Force becomes uncomfortable for the human body at +5gz.

At 1gz, humans exhibit no ill-effects except for gradual ageing as this is the natural level on earth.
At 2gz, facial tissue sags and hands feel heavy
At 3gz, movement is difficult
At 4gz, visual symptons and slowed awareness
At 5gz humans are at risk of loss of conciousness
When under high positive G, blood is being forced from your head to your feet so you 'Grey Out'
Negative G-Force Tolerance

The human body exhibits alarming symptons at just -2gz and on a roller coaster a level higher than -1gz would be considered dangerous.

At -1gz, humans exhibit a sense of pressure in their head
At -2gz, there will be a severe headache, nose bleeds and swelling of the eyelids
At -3gz, Eyes will bleed, vision will fade, eyes will feel as though they are popping out their head
At -4gz, mental confusion and unconiousness
At -5gz humans are at risk of losing their eyeballs and death.
When under high Negative G, blood is rushing to your head and can cause very serious 'Red Out' and cause your brain to bleed.
Linear G-Force Tolerance


Human's can tolerate up to 17 Linear G Front to Back and -7 Linear G Back to Front.
Lateral G-Force Tolerance

Humans can tolerate high levels of lateral G if properly restrained, otherwise injury to the body can occur.

JackBuddy
24-06-2006, 09:40 AM
Coasterforce? ;p

Flap
24-06-2006, 02:04 PM
Someones been doing their homework.. ;p

Mitch4?
24-06-2006, 02:07 PM
It's just so people know everything :D

Flap
24-06-2006, 02:11 PM
Nice work =)

JackBuddy
24-06-2006, 08:17 PM
When Sir Isaac Newton felt the kiss of an apple to the noggin
That's weird... lol

Flap
25-06-2006, 01:36 PM
Thats what I was thinking aswell..

Want to hide these adverts? Register an account for free!