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  1. #21
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    HotelUser

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    Quote Originally Posted by xxMATTGxx View Post


    Your dreams will come true HotelUser.
    Now this is what I'm talking about, woohoo! Screw you corporate non updaters!
    I'm not crazy, ask my toaster.

  2. #22
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    Quote Originally Posted by HotelUser View Post
    It's using a web canvas which is much slower, they don't support the much faster WebGL which can be observed here http://en.wikipedia.org/wiki/WebGL

    By the way when I say much slower I mean much slower, see http://jsperf.com/canvas-drawimage-v...l-drawarrays/6 (higher is better)
    Found your reason, WebGL is/was riddled with security flaws and actually wasn't a standard (or was very early on) upon IE9's release.

    http://news.cnet.com/8301-30685_3-20...l-to-security/
    http://blogs.technet.com/b/srd/archi...d-harmful.aspx
    http://arstechnica.com/information-t...ecurity-needs/
    http://www.netmagazine.com/news/webg...es-highlighted
    Last edited by Recursion; 14-05-2012 at 10:57 PM.
    Quote Originally Posted by Chippiewill View Post
    e-rebel forum moderator
    :8

  3. #23
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    Quote Originally Posted by Recursion View Post
    Clearly the security concerns are of such critical importance considering the other two major browsers support it.
    I'm not crazy, ask my toaster.

  4. #24
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    IE9 is actually causing IE's usage share to start rising again in some locations.
    Last edited by Chippiewill; 14-05-2012 at 11:54 PM.
    Chippiewill.


  5. #25
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    That is the problem with slow release cycles, you can't adapt to a fast changing environment that the world of web standards is becoming. Also in terms of large companies I don't see why they can't adapt to dealing with frequent updates either. I automate browser tests (http://seleniumhq.org/) to check my code is working properly. Why can't you flip this over and use it to check that the new version of the browser works with your corporate web based tools/sites? Only takes a few minutes to run and it is likely that these tests or similar have already been written by the developers if it is a large scale project.

    The issues in WebGL have been resolved and the only possible issue is that depending on what OS you run then malicious WebGL code could freeze your computer (Win 7 and Linux handle this fine with resetting of the graphics card driver when it locks up, only mac os x fails iirc) and if MS chose to there is no reason why they could not implement it today. In my opinion the reason they are not implementing it is because WebGL is maintained by the same people who do OpenGL which competes with DirectX.

    Quote Originally Posted by Recursion View Post

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